The world is your game board.
Real streets, real players, live games. Built by anyone, no code.
Join the waitlistRoam is not one game about the outdoors. It is a game engine for the real world.
One engine. Endless games.
Four you can play on day one. The pieces underneath make the rest.
Hide and seek
Hiders get a head start. Seekers hunt them down before time runs out.
3-20 players
15-45 min
Capture the flag
Steal the other team's flag and carry it home while yours is safe.
4-20 players
30-60 min
Treasure trail
A chain of stops. Every answer scores, and reveals the next clue.
1-12 players
45-90 min
Manhunt
One runner, everyone hunts, with a location ping every few minutes.
3-20 players
30-90 min
None of those is a game mode. They are the same zones, teams, timers, and rules, arranged four different ways.
Build one in an afternoon.
It all happens on the map you already know. Draw the play area, say what it does, and hand it to your friends.
Pin it to the map
Drop points and draw the play area straight onto the real streets of your city.
Wire the story
Choose what happens when someone arrives, tags a player, or answers a clue.
Publish to your city
Test it in the browser first, then hand out the join code.

A real engine. No code required.
Places, teams, objects, and the rules that connect them, all on one canvas. You pick the trigger and what follows.
Test it against virtual players before a single person leaves the house.
Open the editorEveryone sees their own game.
Your team, your objective, your distance to it. Teammates share their location. Nobody else does.
Steal their flag
Head to the Red team's base, pick up their flag, and run it back to yours.
Get within 10 m
Get within 10 m
Players
Steal their flag
Head to the Blue team's base, pick up their flag, and run it back to yours.
Get within 10 m
Get within 10 m
Players
Those are real screens, drawn by the engine right now, not pictures of an app.
Your city is waiting.
Roam is not out yet. We'll email you the day it is.